Accessible VR Games

Subject: Making VR Games Accessible and Inclusive
Abstract: Digital inclusion means making digital content accessible and playable for everybody. In this context, we believe that not only education and work, but also entertainment and diversion play a very important and necessary part of our lives which should be available to everybody, including people with disabilities or health impairments. Unfortunately, until today there are almost no games in VR with accessibility features for blind and visually impaired players. The main problems often lie in the UI design and the implementation of visual adaptability. Also, accessibility should be elaborated hand in hand with the development of the project itself. At Immerea, we are currently starting to work on the prototype of a small artistic VR game for both sighted and blind and visually impaired people. Our goal with this project is to learn more about accessibility in video games and VR by having a direct exchange with the blind community and to understand if a small studio like us can develop great accessible and inclusive games. The talk will focus on both our research as well as our first steps into the development of an accessible VR game.
Speaker: Mrs. Flavia Mazzanti

Mr. Manuel Bonell

Web:
https://immerea.com/
Organisation:

Immerea Studio/ Austria

Short biography of speaker: Flavia Mazzanti and Manuel Bonell are two Vienna based artists, architects and co-founders of Immerea OG, an interactive media company focusing on the development of video games and virtual installations. With Immerea they are interested in experimenting with immersive media and game as a medium with the aim of developing and providing new ways of perception and interaction. Their works explore philosophical-spatial theories and digital inclusion in games with high artistic quality. Moreover, they are active as lecturers in Austrian universities and international symposiums and conferences. They are currently working as external lecturers of the Postgraduate course: “Digital Inclusion” of the University of Vienna.
No video available
Recording of the presentation was not requested by the speakers

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