Accessible VR

Subject: Non-visual Information for Accessible VR
Abstract: Virtual reality (VR) is inherently a visual medium. Nearly all VR applications focus on providing the majority of information through the visual channel, while audio and haptics only play a supporting role. For those with visual impairments, VR’s focus on visuals may make the technology unusable. In this presentation, I will discuss initial findings for developing accessible VR applications that provide no visual information to the user. By leveraging the built-in 3D spatial audio and haptic feedback systems of today’s commercial-off-the-shelf VR systems, VR applications can be developed to provide accommodations for people with visual impairments.
Speaker: Mr. Aaron Gluck

Clemson University /USA

Short biography of speaker: Aaron Gluck is a Human-Centered Computing doctoral candidate at Clemson University. His research lies at the intersection of accessibility, virtual reality (VR), and human-computer interaction (HCI). In addition to his dissertational research on accessible VR for older adults, Aaron researches how commercial-off-the-shelf (COTS) VR systems can be leveraged to create accessible VR applications for people with visual impairments. He aims to develop VR hardware modifications and application features that provide equal access to virtual reality.

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